![]() ![]() There's some caveats that may cause issues compared to the previous alpha: Saved maps are now correctly compressed.Camera speed is now faster at all levels.Performance should be significantly improved, but older graphics cards may not be supported. Renderer significantly reworked to use megabuffers and indirect draw calls.This is a more experimental release than usual, as the rendering backend has been swapped to Vulkan and the renderer has been significantly reworked. Sometimes after a while new map geometry will fail to load when loading a map.Map studio will now warn you to use UXM/UDSFM instead of crashing if you don't have your files unpacked.If a project references a game directory that doesn't exist, map studio will now let you choose the game directory instead of crashing.Model editor has a lot of changes and can be really useful as a viewer of flvers, but it isn't quite ready for the limelight yet so expect bugs and missing functionality (no saving yet).Map object outliner has some improvements: keyboard navigation works properly again and expanding a node (like a map) will no longer deselect your selection.Unloading and loading other scenes isn't perfect, but should be a lot better now and be viable in your workflow. Resource and memory management of entities have been improved.Selection highlighting now renders edge outlines or wireframes instead of drawing a box, which helps a lot in visualizing which object is selected.Rendering of certain maps like Cathedral of the Deep is drastically improved as a result. Flver mesh rendering accuracy is improved by taking into account flver submesh bone parents.Region picking accuracy should be significantly improved though. This should be mostly invisible to the user, but there will now be a couple frames of latency between clicking an object and it highlighting. The new renderer should be lighter on the CPU and perform better on scenes with tons of entities. Scene management and rendering had a bit of a rework. ![]()
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